Sydney based game designer with a passion for interactive storytelling
MY PORTFOLIO
DUST DEVIL
A post-apocalyptic vehicle shooter set in a radioactive desert wasteland.
Release Date: TBA
ALL GAMES
HINDSIGHT
Team Size: 6
Role: Game Designer
Timeframe: 8 weeks
Engine: Unreal Engine 5
A first-person puzzle game set in a child’s imagination, revolving around the use of forced perspective to solve environmental puzzles.
THE CRYSTAL SEA
Team Size: Solo
Timeframe: 4 weeks
Project type: Level design
Engine: Unreal Engine 5
A first-person adventure game about a lonely android wandering a frozen earth, tasked with exploring and repairing dilapidated infrastructure.
PSYCHOPOMP
Team Size: Solo
Timeframe: 4 weeks
Project type: Prototype
Engine: Unreal Engine 5
A short narrative game set in a subway system inhabited by the souls of the dead. Keep your passengers alive by preventing the train from being infiltrated by hostile spirits.
ASHES TO ASHES
Team Size: Solo
Timeframe: 6 weeks
Project type: Visual novel
Engine: Unreal Engine 5
Set in a war-torn city beset by a deadly epidemic, play as a doctor struggling to keep his patients alive while desperately searching for a cure to the disease.
HELMET HURLING
Team Size: 8
Role: Game Designer
Timeframe: 4 weeks
Project type: VR minigame
Engine: Unreal Engine 5
A short Dwarven-themed minigame developed in VR using the Meta Quest 3. Score points by loading and firing helmets into holes using a ballista.
INVICTUS
Team Size: Solo
Timeframe: 4 weeks
Project type: Prototype
Engine: Unreal Engine 5
A UI-based prototype for an action roguelike game where you play as a gladiator fighting in the Colosseum at the height of the Roman Empire.