Sydney based game designer with a passion for interactive storytelling

MY PORTFOLIO

DUST DEVIL

A post-apocalyptic vehicle shooter set in a radioactive desert wasteland.
Release Date: TBA

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ALL GAMES

HINDSIGHT

Team Size: 6
Role: Game Designer
Timeframe: 8 weeks
Engine: Unreal Engine 5

A first-person puzzle game set in a child’s imagination, revolving around the use of forced perspective to solve environmental puzzles.

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THE CRYSTAL SEA

Team Size: Solo
Timeframe: 4 weeks
Project type: Level design
Engine: Unreal Engine 5

A first-person adventure game about a lonely android wandering a frozen earth, tasked with exploring and repairing dilapidated infrastructure.

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PSYCHOPOMP

Team Size: Solo
Timeframe: 4 weeks
Project type: Prototype
Engine: Unreal Engine 5

A short narrative game set in a subway system inhabited by the souls of the dead. Keep your passengers alive by preventing the train from being infiltrated by hostile spirits.

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ASHES TO ASHES

Team Size: Solo
Timeframe: 6 weeks
Project type: Visual novel
Engine: Unreal Engine 5

Set in a war-torn city beset by a deadly epidemic, play as a doctor struggling to keep his patients alive while desperately searching for a cure to the disease.

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HELMET HURLING

Team Size: 8
Role: Game Designer
Timeframe: 4 weeks
Project type: VR minigame
Engine: Unreal Engine 5

A short Dwarven-themed minigame developed in VR using the Meta Quest 3. Score points by loading and firing helmets into holes using a ballista.

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INVICTUS

Team Size: Solo
Timeframe: 4 weeks
Project type: Prototype
Engine: Unreal Engine 5

A UI-based prototype for an action roguelike game where you play as a gladiator fighting in the Colosseum at the height of the Roman Empire.

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